This is my final product for the “Nautical” theme we were given in college. I decided to go with a part-human, part-fish pirate. My goal in this project was to practise creating organic shapes using sculpting tools like Zbrush, I had never really done this before. This was a really awesome learning experience for me, and I’m actually really proud of how well the final product has come out. Not only have a learnt how to use sculpting tools more efficiently, but I have learnt some really cool techniques which improve my overall modelling.
I used Zbrush to sculpt the head and crystal, Maya for the jewellery, Topogun to retopologize the mesh from Zbrush, Marvelous Designer to create the cloth, Substance Painter to texture everything, and Marmoset Toolbag 3 to bake and render the head. Please leave any feedback you can, hope you like :)